Nuret had a way of refusing to be held in the mind.

Lu Xing had learned that truth in fragments: in conversations that slipped away the moment they ended, in faces that warmed to him one day and passed through him like fog the next. For weeks he had walked the immaculate streets of the town with divine paperwork tucked beneath his arm, feeling the Loom tug and stutter around the place as though fate itself were uncertain whether Nuret should exist at all. It was a city too clean, too orderly, too carefully repaired—yet riddled with absences. Names went missing. Memories thinned. Causes drifted free of their effects. Somewhere in those gaps, something patient and malignant was working.

The arrival of others like himself—powers who did not belong to the town’s quiet forgetfulness—felt less like coincidence than necessity. Argent Penumbra, sharp-eyed and restless, tasted corruption in the water itself, while Unicorn Fist lingered with the barely restrained impatience of a weapon denied a target. Thrice-Forged Curate, newly awakened and gleaming with orichalcum purpose, walked the streets as though they had once been his charge, though even he could not yet remember why. And over all of it loomed the unseen labor of the Empowerment of the Common Man Through Industrialization, whose unseen hands had reshaped two-thirds of the city into something gleaming and efficient—beautiful, yes, but rigid, conscripted, and unsettlingly obedient.

It was Argent who insisted the truth lay in the water.

The samples they gathered told a story that made Lu Xing’s skin prickle. Two currents flowed through Nuret’s lifeblood: one dark, heavy with the chill of the Underworld, creeping in from upstream; the other strangely radiant and insubstantial, threading itself through the poorer districts near the port. Neither belonged. Together, they formed a pattern of interference, a duet of corruption that explained the town’s vanishing recollections far too well.

To understand it, Argent needed space—privacy, wards, and silence. Lu Xing provided something far stranger.

With a key turned in blank air, he opened a door that had never existed and ushered them into his hidden refuge: a quiet corner of Heaven itself. Beyond the threshold lay gardens and jade towers, spirits scurrying beneath the weight of endless labor, and a sky busy with gods who never looked down. Argent stood transfixed, hands pressed to the window like a child before a miracle, before remembering herself and retreating to work. There, in a spare room overlooking eternity, she shed her human shape and took on her true, horned form, focusing every scrap of will into her craft.

Hours passed. Notes filled page after page. Water boiled, condensed, and distilled until only a thimble of shimmering liquid remained—the radiant contaminant, concentrated and terrible.

And then it touched living flesh.

A single careless motion, a bump of the elbow, and a drop splashed across Unicorn Fist’s hand. The effect was immediate and horrifying. His certainty vanished. His reasons for being there dissolved. Faces became strangers. Worse still, when Argent turned back to her notes in a rising panic, the ink itself began to fade. Observations did not merely slip from memory—they were being erased from existence, unmade as though they had never been thought.

The horror of it settled into Argent like ice. Knowledge was her anchor; without it, she was adrift. Yet even as despair threatened to take her, discipline asserted itself. She started again, writing fresh theories, rebuilding understanding from first principles. This substance did not merely cloud recollection—it excised it, cutting moments cleanly out of the Loom.

Protection was possible. Not perfect, but possible.

Working together, Argent and Thrice-Forged Curate shaped a safeguard from crystal and will: delicate amulets designed to resist the theft of memory, each one a quiet defiance against oblivion. Lu Xing, meanwhile, turned his attention to the impossible—requesting answers from Heaven itself. Paper flew. Stamps struck. Spirits hurried. When the response returned, it confirmed his unease: the erasure Argent had witnessed was no natural phenomenon. Someone had amplified the effect deliberately, with precision rivaling the greatest crimes ever committed against fate.

This was First Age work—or something worse.

The second contaminant proved no kinder. Distilled and sealed within lead, it revealed itself as raw essence of undeath, a seed from which horrors could bloom. Together, the two substances painted a chilling picture: death seeping into the city, while memory itself was stripped away to hide the source.

Lu Xing gave the threat a name at last. The Sip of Lethe—an artifact whispered of in old files and half-redacted reports. If it lay beneath Nuret, cracked and leaking into the water, then the Abyssals circling the city had reason enough to drown it in confusion and chaos while they searched.

They resolved to act at first light.

Dawn came with fire instead.

Smoke rose from the northern districts as screams echoed through the streets. Buildings burned. And among the panicked townsfolk, corpses walked.

Skeletons clawed their way through the chaos, heedless of flame or fear, striking down the living as though obeying some distant command. Thrice-Forged Curate surged forward without hesitation, rallying the citizens into desperate lines of defense, turning fear into motion. Buckets passed. Flames were fought back inch by inch. Unicorn Fist hurled himself into the thick of the undead, his blows shattering bone in thunderous arcs, even as the creatures refused to fall.

Lu Xing moved unseen, fate bending around him as he slipped between moments, guiding townsfolk clear of danger with whispered words and unseen hands. Talaran, pen blazing brighter than any blade, manifested beside him, a bureaucrat’s fury made manifest as he harried the dead and cleared paths through the carnage.

And then Argent Penumbra called down annihilation.

With a cry that cut through smoke and panic, she summoned a blazing avatar of her will—a phoenix of diamond flame that plunged into the heart of the undead. The explosion tore skeletons apart and flattened the firestorm in its wake, leaving scorched stone and shattered bone where chaos had ruled seconds before. Even Unicorn Fist staggered beneath the force of it, battered but unbroken.

When the dust settled, the undead were broken remnants, burning and collapsing, their assault spent. The fires guttered out. Survivors clung to one another amid the wreckage, shaken but alive.

Nuret still stood.

Yet as Lu Xing surveyed the ruin, he felt no triumph—only the tightening certainty that this had been a test. Someone was willing to poison a city, erase its past, and raise its dead to protect a secret buried beneath its streets. The Sip of Lethe was real. Its influence was growing.

And next time, the fire would not be so easily quenched.


Session Notes
  • Session start / situation recap (Nuret and the mystery)
    • Lu Xing has been in Nuret for a few weeks and has heard rumors that Abyssals are trying to cause “some issue” in town, though the exact threat remains vague.
    • Nuret is described as unique and extremely hard to find, to the point that it does not appear in many bureaucratic records of Heaven/Yu-Shan; Lu Xing only identified its importance after digging through highly classified documents.
    • Lu Xing has been trying to make progress investigating, but keeps running into disturbing inconsistencies:
      • People forget or ignore him.
      • Sometimes townsfolk seem to know him when he doesn’t know them, and sometimes when he knows them, they don’t know him.
    • Lu Xing’s goal has been to gather a small circle of significant outsiders (not just townsfolk) who can help make headway.
    • The Lunars Mighty Unicorn Fist and Argent Penumbra arrive in town:
      • It’s their first remembered arrival, yet the innkeeper acts as if they’re regulars, remembering their favorite food and drink orders.
    • Thrice-Forged Curate, a golden Orichalcum Alchemical, has recently awakened.
      • Curate’s awakening includes a containment breach warning in the ancient, worn-down area associated with his activation.
      • Curate’s first notable arrival involved walking through a wall (described as “Lloyd manned through a wall”) and demanding to be taken to the leader, leading to a meeting at the mayor’s office.
      • Curate discovered a room containing a cult with a book featuring his picture and scriptures naming him a protector.
    • Despite dire-sounding warnings, the city appears extremely clean and well-maintained, even as people behave strangely.
    • Curate meets Lu Xing (who presents himself as connected to the Guild / Traders Guild, seeking to establish Nuret as a trade stop).
    • Lu Xing gathers Curate with Argent Penumbra and Mighty Unicorn Fist as the beginnings of the group he needs.
    • Argent Penumbra and Mighty Unicorn Fist explain their mission focus:
      • They suspect the water is tainted by undeath.
      • They notice the older shipping district is where memory problems are more intense (people “forget things more often” there).
      • Water analysis so far indicates two unnatural elements:
        • A dark, strange element coming from upstream.
        • An ephemeral, shining element located more downstream, toward poorer districts.
    • The city’s remarkable cleanliness and infrastructure improvements are attributed to a second Alchemical:
      • The Empowerment of the Common Man Through Industrialization, who has driven a “city beautification project,” improving over two-thirds of the town to an “amazing quality of health, repair, everything.”
      • The improvements have involved conscription (“very much so”).
    • Lu Xing’s godling companion Talaran is introduced:
      • Ape-like, hirsute, proper civil-servant demeanor.
      • Uses a pen instead of a spear.
      • Speaks in a manner likened to one of the monkeys from Planet of the Apes.
  • Planning water analysis and seeking tools

    • The group returns to Argent Penumbra’s intention to do deeper “science” on the water samples.

    • Argent Penumbra says she needs a workshop and asks if anyone has one.

    • Curate suggests they look for one, noting his earlier wall-breach discovery; he jokes that he has a “carpenter’s cult.”

    • They identify the relevant guild area around the market and name Curate’s discovered group:

      • The Alloyed Brand Society, described as artificers of wooden fixtures and crafts.
      • Joking comparisons are made to IKEA furniture (“self-assembly by numbers” and “assembly is required”), with additional elaboration about broader applications like bows, ship keels, and wooden architecture.
      • They discuss the idea of boat “kits” assembled from crates with pictographic instructions.
    • The group returns to the Alloyed Brand Society location.

      • The wall Curate walked through has been cleaned up.
      • The original “fancy iris door” on one side had been covered with lath and plaster; now the artificers are restoring it and building an ornate outer frame to match.
      • Artificers are arguing about what kind of wood to use, while Curate avoids interfering, trusting their craftsmanship.
    • Argent Penumbra requests:

      • A basic alchemy set.
      • Crystals suitable for concentrating magical substances.
      • Acid / titration / distillation tools are discussed as part of the process.
    • The Alloyed Brand Society does not have an alchemy kit on hand; they direct the group to an herbalism shop in the guild district.

      • The herbalist is an older man with crystals, herbs, mortars and pestles, and related supplies.
      • The herbalist provides some crystals, but they are not quite the level Argent Penumbra was expecting.
  • Argent Penumbra’s shaping ritual setup

    • Argent Penumbra checks her sheet for her shaping ritual details.

      • She selects the “N.O.N. method”: Divine numerology and written sigils to calculate strange and unintuitive truths of Creation.
      • This implies the need for an abacus.
    • Lu Xing confirms he can supply an abacus, and also suggests Talaran can assist.

      • It is reiterated that the group can see Talaran, but most other people cannot.
  • Choosing a private workspace: Lu Xing’s Yu-Shan manse

    • Discussion occurs about where Argent Penumbra should work:

      • Options include the inn room, Curate’s guild hall accommodations, or the herbalist shop.
      • Argent notes she could work better in privacy where she can shift forms without spooking mortals.
    • Lu Xing leads them outside around a corner into an alley and produces a key.

      • He inserts the key into the wall, turns it, and a door magically forms.
      • Lu Xing opens it and invites them in.
    • The group enters a well-appointed interior that resembles a sitting parlor:

      • Bookshelves, couches, tables, and a fully stocked wet bar are described.
    • Lu Xing explains this is his home and closes the door, welcoming them to Heaven / Yu-Shan.

      • It is clarified that Lu Xing’s primary artifact is his manse (referred to as “Bantz” in the discussion), distinct from his work office (the “golden barque” is mentioned as an office-like space).
    • The group looks out the windows:

      • The view is described as a forested park-like estate ground.
      • In the distance: magical buildings, gods and elementals flying, many looking harried and carrying parcels and papers.
      • A great jade dome and towering structures are visible among clouds.
    • Argent Penumbra (in a burst of excitement) presses hands to the window, attempting (unsuccessfully) to be stealthy while staring out.

    • Lu Xing offers either a private room or outdoor space for the experiment.

    • He leads them down a hallway to a sparsely furnished room with a chair and table and a floor-to-ceiling view.

  • Argent Penumbra shifts to work and begins the experiment

    • Argent Penumbra prepares for privacy and then shifts into her hybrid form:

      • She becomes an anthropomorphic unicorn (the horn adding noticeable height).
    • Argent begins her procedure:

      • Writes out her “thesis and introduction.”
      • Plans the experiment carefully, matching her character’s habit of lists and meticulous documentation.
    • Argent makes a Focus Will roll (Attribute + Sagacity, difficulty 3).

      • She succeeds strongly (4 successes are noted), but the Storyteller indicates she still needs to bank at least 3 Will total to have enough clarity for a complete answer.
    • Time passes as the experiment continues:

      • The first hour: Argent is highly focused.
      • Second hour: she continues working while the others begin to get bored and wander / stare out windows / ask questions about the surroundings.
  • First key discovery: the shiny/ephemeral element erases memory and reality

    • Argent isolates and distills the shiny, effervescent element from the water:

      • Starting from jugs of water, she distills it down to a thimble of concentrated substance.
    • Mighty Unicorn Fist bumps into her during the process.

      • A drop splashes onto Argent Penumbra’s hand.
    • Immediate effect:

      • Argent suddenly has no idea what she is doing there.
      • She does not remember why or how she arrived.
      • She recognizes Mighty Unicorn Fist, but when other people enter the room she has no clue who they are.
    • Curate attempts to check in on the experiment; Argent refuses contact and tries to regain control.

    • Argent relies on her notes to recover context, recognizing:

      • She came from Nuret.
      • The element affects memory.
    • Argent removes others from the room, trying not to panic, and re-checks her notes.

      • She expresses that she has to start again.
    • Critical escalation:

      • As she reads, the parts of her notes describing the phenomenon fade from the page.
      • She crumples and throws paper in frustration.
      • A small spirit tidies the paper into a trash bin, reinforcing the manse’s self-maintaining nature.
    • Argent repeats the isolation process more carefully:

      • She explicitly keeps Mighty Unicorn Fist out of the room to prevent accidents.
      • She isolates a smaller amount of the shiny substance (having lost some).
    • Argent’s conclusion from the repeated attempt:

      • The substance is not merely erasing memory; it is erasing the memory from existence, effectively rewriting the reality of what was recorded.
      • Argent notes it would be a longer project to fully reverse or defend against, but she believes she could begin working toward protection.
    • Argent begins coping actions:

      • Writes theories and steps on fresh paper.
      • Drafts an agenda including “introduce self to strangers outside” and “find out where I am.”
      • Uses observation to determine she is in Yu-Shan (based on the density of gods and supernatural activity).
      • Checks a mirror and confirms she is in hybrid form, then switches back to human form.
  • Argent reintroduces herself and warns the group

    • Argent opens the door and introduces herself:

      • “Hello, my name is Argent Penumbra.”
      • She states she is in Yu-Shan “for some reason.”
    • Argent warns explicitly:

      • The shiny substance should not touch anyone because it makes memories and associated reality disappear.
      • Her prior notes were copious but are now gone; she retrieves the “notes” from the trash and finds they are now a completely blank sheet.
    • Mighty Unicorn Fist silently whistles with hands behind his back, implying guilt for bumping the sample.

    • Lu Xing clarifies:

      • Argent is in his home in Yu-Shan so she could study privately; this had been the plan.
    • Argent asks for a moment to sit and collect herself; Talaran provides more paper and emotional support (a “sympathetic shoulder”).

  • Clarifying the scope of Argent’s memory loss

    • The group discusses how much Argent remembers:

      • Argent does not remember coming into Nuret at all.
      • Based on discussion and what can be reconstructed, Argent is missing about a day and a half of memory.
  • Second key discovery: the dark element is essence of undeath

    • Argent decides to proceed with analyzing the second substance in the water.

    • She repeats her careful experimental routine:

      • Writes thesis and experiment plan again.
      • Concentrates the second element out of the sample.
    • During containment, a crystal begins crumbling while she works.

      • Argent adjusts on the fly to keep control of the process.
    • Argent successfully seals the concentrated second element:

      • It ends up contained “as you’re reaching around a ball of lead.”
      • Argent announces she has contained essence of undeath.
    • Argent reports findings to the group:

      • “Good news and bad news.”
      • Good: she isolated the second substance.
      • Bad: it is essence of undeath, the force that enables zombies, hungry ghosts, and similar manifestations.
    • Curate reacts that undead did not exist when he was first activated, implying this is a new phenomenon relative to his origins.

    • Argent explains consequences and context:

      • Essence of undeath is associated with the rise of undead and the broader cosmological threat of Deathlords and Deathknights in Creation.
      • She frames the danger as potentially escalating conflict by raising enemies as reanimated slaves.
  • Linking the findings to Lu Xing’s intel: the Sip of Lathe

    • Lu Xing shares his investigative context:

      • He is in Nuret because he knows a circle of Abyssals is searching in/near the city for an ancient artifact.
      • The artifact is named the Sip of Lathe.
    • With “liquid in the water,” Lu Xing notes the name might be literal and suggests:

      • The artifact or the forge that created it may be buried beneath the city.
      • Something could be cracked, causing the substance to seep into the water.
    • Lu Xing guesses the Abyssals may also be using chaos (including the undeath contamination) as cover for their search.

    • Argent adds Silver Pact intelligence:

      • There is apparently a nearby manse.
      • The Silver Pact usually receives check-ins from elementals guarding it, but the elementals have not checked in recently.
    • The group agrees that precautions are needed before further action.

  • Creating protection: venture to craft anti-memory-erasure amulets

    • Argent proposes protection:

      • A crafted charm/amulet imbued with the distilled shiny substance (compared by the Storyteller to an image like small crystal necklaces containing fluid).
    • Curate offers to build the device:

      • Argent provides diagrams and theory, emphasizing she is more of a theorist and currently in an existential crisis from losing work and time.
    • They plan to craft multiple amulets.

      • The Storyteller explains: fewer amulets would mean stronger protection; more amulets means weaker per-item protection.
      • They choose to make five so the whole group can have protection and avoid a “Memento” scenario of one person always remembering.
    • Mechanical outcome and crafting:

      • The crafting is run as a venture using Curate’s Craft with an appropriate attribute, difficulty set high due to dangerous elements (difficulty 6 is stated).
      • Curate describes crafting as hammering the protection into place, including an “excellent work song” as a stunt.
      • Curate rolls extremely well: 8 successes on his roll.
      • Argent also contributes a roll to shorten the time; total accumulates to 12 successes.
    • Result:

      • The group completes the venture quickly (described as “half the time”).
      • The group gains five amulets that each add +1 automatic success to Integrity rolls resisting memory alteration/corruption/erasure.
  • Lu Xing investigates the erased notes: bureaucratic venture in Yu-Shan

    • Lu Xing decides to investigate the erased paper through Heaven’s systems:

      • He emphasizes his method: not doing research personally, but ensuring it goes to the top of the queue through paperwork and requisitions.
      • He works with Talaran and the manse’s servant spirits, using stamps, pre-filled forms, and messenger birds.
    • This becomes another venture, using Lu Xing’s Embassy.

      • Lu Xing notes he has bonuses to bureaucratic ventures while in his manse.
      • He uses his Embassy Excellency, generating a very large dice pool.
    • Lu Xing rolls 19 dice and scores 13 successes.

    • Results of the report:

      • The paper has been not only erased but written out of the Loom of Fate.
      • The effect is far beyond mundane memory loss: it can alter events so they effectively never happened in the Loom’s accounting.
      • The report indicates the substance’s effect has been artificially enhanced to a “ridiculous degree,” not natural concentration.
      • The memory/historical erasure is described as deliberate and precise, on the order of a First Age working.
    • Lu Xing asks if it is fair to conclude that the phenomenon is rewriting memories out of the Loom rather than merely altering minds; the Storyteller confirms that interpretation.

    • Discussion links this to concealment motives:

      • The group considers whether this is the kind of tool used to cover up poisoning the city with “necro goo” (undeath contamination).
      • Lu Xing compares the scale to Sidereal-level manipulation and notes it is effectively beyond normal expectations.
    • They briefly reference hidden history and official vs. true versions, with Lu Xing producing an annotated set of histories (Realm version, Sidereal version, and hidden truth), emphasizing the complexity of “keeping your story straight.”

  • Returning to Nuret and preparing to move

    • The group leaves Yu-Shan via the same alley transition and returns to Nuret in early evening.

    • They discuss resting and acting the next day, noting it has been a long day.

    • They discuss food safety given the water contamination:

      • Lu Xing asks whether they can recognize tainted things.
      • They wonder if fish from the river could be dangerous (likening it to mercury accumulation in tuna).
      • Argent suggests river-fed sources could be risky; she sticks to “apples and oats.”
    • They decide to rest; Curate spends time gazing at the city before retiring.

  • Curate’s memory: connection to his creator and stewardship

    • While gazing at the city architecture, Curate observes:

      • Older sections of the city toward the water are less familiar.
      • Further from the water, the city’s organization looks more familiar.
    • Curate has a memory/vision:

      • He is with his creator, who gestures to the city and describes it as Curate’s town and stewardship to protect.
      • Curate cannot picture the creator’s face, but remembers the voice cadence, which fills him with peace and purpose.
  • Morning crisis in Nuret: fire and undead attack

    • In the morning, the group is awakened by yelling, alarms, and screaming.

    • A fire is raging in part of the city; dawn is cresting and smoke billows from the north.

    • Curate rouses guild members at the Alloyed Brand Society / his associated guild hall:

      • He tells them the city needs them and they must help.
      • Several agree to assist.
    • The group converges on the fire scene:

      • Buildings are on fire.
      • Townspeople struggle to combat the blaze.
      • Among the chaos, undead figures are shambling between buildings.
      • The undead attack townsfolk and attempt to break down buildings.
  • Combat begins: positioning and joining battle

    • Combat uses range bands rather than grid distances (close/short/medium/long/extreme).

    • Mighty Unicorn Fist joins the fight immediately:

      • He closes into melee range with the undead battlegroup.
    • Curate leverages his Orichalcum Alchemical passive:

      • Leaderless battlegroups accept him as their leader.
      • He directs townsfolk into a bucket brigade to fight the fire, while warning caution about contaminated water where possible.
    • Curate builds power through a non-attack action:

      • Uses Force + Performance (with Excellency added) as a “build power without attacking” approach.
      • Rolls 8 successes; after subtracting enemy soak (3), he gains 5 power.
    • The skeletal battlegroup builds power in response, accumulating 2 power.

    • Argent Penumbra begins sorcerous preparation:

      • She gathers Will to cast a spell (noted as needing more Will).
  • Lu Xing’s early combat actions: concealment and Talaran’s intervention

    • Lu Xing activates Walking Outside of Fate:

      • Anyone with Essence equal to or lower than his can no longer detect him.
      • “Non-trivial” characters can attempt Integrity or Awareness to find him, but attacks against him are penalized.
      • He commits a mote to maintain the effect.
    • Talaran takes action to materialize:

      • Appears as a glowing monkey wielding “the mighty pen.”
    • Lu Xing’s intent is to help protect townsfolk by manipulating undead positioning:

      • He and Talaran rush in.
      • Talaran uses a tertiary pool action (treated as withering/building power style) to help shove, distract, and pull undead attention away from townsfolk, helping create space for rescue.
  • Mighty Unicorn Fist engages the undead

    • Mighty Unicorn Fist uses Fist of Iron Technique:

      • His fists glow with power.
      • Makes a withering strike against the skeletal group.
      • Rolls 9 successes and gains 6 power.
    • Later, Mighty Unicorn Fist attempts a decisive strike using his accumulated power:

      • Rolls 9 successes and deals 6 damage.
      • The target is badly damaged (missing an arm, jaw, and ribs) but remains active due to being a skeleton.
  • Curate deploys ranged offense and the undead strike back

    • Curate activates his Essence Pulse Cannon:

      • His wrist rotates; fingers bend back; his arm reshapes into a cannon-like barrel glowing with energy.
      • He fires at medium range using a heavy ranged artifact weapon profile (powerful tag discussed).
    • Curate’s withering shot:

      • Rolls 6 successes (then notes an additional success from Righteous Scorn because the undead threaten his community).
      • After resolving defense/soak interactions, he builds 7 power from the attack.
    • The skeletal battlegroup attacks townsfolk:

      • Using rusty weapons, they strike a townsfolk unit with a successful attack.
      • Result: one townsfolk is killed, described as mobbed and eliminated by the undead.
  • Curate’s decisive shot: saving the threatened center

    • Curate takes a decisive shot at a skeleton closest to the endangered townsfolk:

      • He stunts by hopping onto a nearby apple cart and shouting at the villager to get down.
      • Notes the “powerful” tag reduces the target’s hardness by 1.
      • He targets and attacks decisively, rolling 4 successes.
      • Damage resolves to 14 total damage dice, reduced by the target’s soak (3).
      • Outcome: Curate atomizes the target, destroying it.
      • Curate learns (in play) that decisive attacks spend the power wagered (and in this case, his power is spent).
  • Firefighting efforts continue

    • Townsfolk attempt to build progress toward putting out the fire.

      • They fail their roll at that moment; the fire remains active (noted that very little time has passed).
  • Argent Penumbra’s sorcery: large area effect strike

    • Argent and the table clarify that sorcery requires building Will and that some spells allow remaining Will to be treated as power.

    • Argent gathers enough Will (noted reaching 5 Will, with reminders about a maximum Will cap).

    • Argent prepares to cast her area-of-effect spell:

      • Discussion notes it will shred enemies and may affect allies within range; aim and placement matter.
      • She chooses a placement to strike most undead while acknowledging Mighty Unicorn Fist may be caught in the blast.
    • Argent casts with a significant dice pool:

      • She uses her Sagacity Excellency to boost dice.
      • She describes conjuring a giant bird of flame (a phoenix-like raptor), naming it Philomena.
      • The bird dives into the crowd of undead and detonates with a boom.
    • Spell resolution:

      • Argent rolls 21 dice for the attack, scoring 11 successes.
      • She converts 5 Will as power (as discussed), yielding a large damage pool (16 damage dice).
      • The resulting damage totals 7.
      • Mighty Unicorn Fist is caught in the effect and takes 3 damage after his soak (4) is applied.
      • One skeleton nearest Mighty Unicorn Fist is killed; others are heavily damaged and burning, taking penalties (noted as “minus two everything”).
    • Environmental result:

      • The blast’s concussive wave puts out the fire, though it also wrecks buildings in the affected area.
  • End-of-session combat positioning and momentum

    • Lu Xing uses Embassy tactics to rally and direct:

      • He builds power through excellent, detailed guidance on where to strike and how to evacuate remaining endangered townsfolk.
      • He distributes his built power to Mighty Unicorn Fist.
    • Mighty Unicorn Fist is brought to maximum power (10) going into the next session.

    • By the stopping point:

      • The undead battlegroup is largely routed.
      • Only two undead remain unscathed.
      • Five undead are burning and falling apart.
      • A few townsfolk remain in danger, but the immediate crisis is under control compared to the start of the fight.